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Hill Fort

504032172Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 29m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Shu · United Kingdom
1514
+14
🇪🇸 Britons · Spain
1493
+15
🇺🇦 Berbers · Ukraine
1394
+19
🇷🇺 Burgundians · Russia
1387
+20
vs
🇨🇳 Spanish · China
1530
-20
1483
-18
🇹🇼 Britons · Taiwan
1432
-15
1432
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,318 10:08 19:39 — ⛏ Fast Castle
43 1,265 9:46 — — ⚔ Archer Rush
42 1,255 11:26 15:31 — ⛏ Fast Castle
36 1,067 8:25 — — ⚔ Archers into Skirms
36 1,061 11:20 16:48 — ⛏ Fast Castle
34 1,005 10:44 14:34 — ⛏ Fast Castle
33 970 9:02 20:08 — ⚔ Archer Rush
32 945 10:32 16:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,700 8,305 2,930 200 20,135 21,488
9,425 7,439 1,250 975 19,089 25,834
8,370 6,265 2,700 200 17,535 19,057
7,615 5,705 1,670 1,435 16,425 18,384
6,850 5,438 2,575 1,500 16,363 18,010
4,925 5,818 2,730 405 13,878 15,619
5,715 4,275 2,050 950 12,990 14,121
3,630 4,185 1,045 280 9,140 9,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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