AoeStats
← Huskarls4

Black Forest

503608958Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 48m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Japanese · Hong Kong SAR China
1586
+14
🇧🇷 Khmer · Brazil
1575
+14
🇹🇼 Mongols · Taiwan
1538
+16
🇹🇼 Teutons · Taiwan
1423
+21
vs
🇨🇳 Italians · China
1560
-17
🇬🇧 Poles · United Kingdom
1530
-16
🇹🇷 Britons · Türkiye
1528
-16
🇮🇳 Bohemians · India
1522
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,470 14:20 18:33 30:29 ⛏ Fast Castle
34 1,657 10:51 14:40 28:35 ⛏ Fast Castle
30 1,435 16:04 19:35 26:44 ⛏ Fast Castle
29 1,376 10:52 13:34 27:15 ⛏ Fast Castle
28 1,348 11:02 15:03 29:41 ⛏ Fast Castle
28 1,374 10:04 24:24 32:40 ⚔ Towers FC
26 1,240 10:33 19:37 26:11 ◆ FC into Fast Imp
25 1,217 10:21 15:27 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,590 19,535 21,075 4,550 106,750 109,871
36,430 18,705 18,310 4,950 78,395 85,142
17,675 23,520 18,860 4,300 64,355 76,794
18,625 23,937 15,165 4,360 62,087 81,029
23,325 23,325 5,720 1,840 54,210 58,144
22,130 17,468 9,115 1,630 50,343 53,944
14,900 15,999 11,330 3,550 45,779 50,674
11,500 11,441 5,690 2,430 31,061 37,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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