AoeStats
← Huskarls4

QS Arena

503605917Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 20m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Armenians · Belgium
1604
+16
🇪🇸 Bengalis · Spain
1542
+19
🇬🇧 Saracens · United Kingdom
1510
+20
🇨🇿 Malians · Czechia
1505
+21
vs
🇨🇳 Lithuanians · China
1643
-21
1633
-20
🇦🇷 Goths · Argentina
1626
-20
🇨🇳 Khitans · China
1524
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 829 8:26 11:46 — ⛏ Fast Castle
29 600 8:45 12:22 — ⛏ Fast Castle
27 549 7:57 11:36 — ⛏ Fast Castle
26 529 7:43 12:52 — ⚔ FC into Scouts
24 488 7:49 11:38 — ⛏ Fast Castle
23 463 8:06 12:05 — ⛏ Fast Castle
23 461 8:48 12:38 — ⛏ Fast Castle
15 314 8:07 12:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,390 7,530 400 200 14,520 14,678
5,850 5,300 300 500 11,950 12,396
6,150 4,310 250 950 11,660 12,722
5,500 4,855 200 300 10,855 12,339
4,675 4,005 1,300 300 10,280 12,387
4,835 4,455 540 300 10,130 11,088
4,125 4,090 510 750 9,475 10,837
4,845 3,760 650 120 9,375 11,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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