AoeStats
← Huskarls4

Black Forest

503592838Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 28m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1660
+7
🇺🇦 Bulgarians · Ukraine
1646
+7
🇫🇮 Berbers · Finland
1534
+11
🇬🇧 Cumans · United Kingdom
1478
+14
vs
🇹🇼 Portuguese · Taiwan
1442
-10
🇹🇼 Saracens · Taiwan
1435
-10
🇹🇼 Gurjaras · Taiwan
1424
-9
🇹🇼 Muisca · Taiwan
1415
-9
Player eAPM Actions Feudal Castle Imperial Opening
69 1,983 9:43 23:46 — ⚔ Drush into Archers
46 1,314 11:35 15:08 — ⛏ Fish Boom FC
40 1,141 11:21 — — ⚔ Archer Rush
39 1,117 11:43 15:58 — ⛏ Fish Boom FC
33 936 9:23 19:56 — ⛏ Fish Boom FC
30 858 11:29 15:29 — ⛏ Fast Castle
27 780 12:11 16:52 — ⛏ Fish Boom FC
23 649 10:51 15:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,760 10,105 6,070 200 29,135 29,692
7,950 7,144 4,170 155 19,419 20,212
9,280 8,520 1,365 200 19,365 23,983
10,835 6,487 935 490 18,747 19,183
6,230 4,615 4,770 880 16,495 16,701
6,410 6,411 440 1,795 15,056 16,690
4,080 4,282 1,255 125 9,742 11,384
3,250 3,425 315 260 7,250 8,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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