AoeStats
← Huskarls4

QS Arena

503236081Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 40m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1535
+13
🇨🇳 Persians · China
1492
+15
🇧🇷 Malians · Brazil
1481
+16
🇬🇧 Khmer · United Kingdom
1461
+17
vs
🇺🇸 Britons · United States
1551
-19
🇫🇷 Slavs · France
1455
-14
🇲🇽 Bulgarians · Mexico
1452
-14
🇨🇿 Franks · Czechia
1444
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,052 8:10 12:20 29:42 ⛏ Fast Castle
43 1,728 6:29 10:43 29:32 ⛏ Fast Castle
39 1,576 9:05 12:51 35:09 ⛏ Fast Castle
29 1,180 7:42 11:14 35:47 ⚔ FC into Scouts
28 1,112 8:03 11:51 25:43 ⛏ Fast Castle
27 1,084 8:10 12:19 28:51 ⛏ Fast Castle
27 1,092 7:51 13:32 28:16 ⛏ Fast Castle
24 966 8:16 11:59 29:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,455 13,495 14,950 4,400 70,300 76,233
24,465 18,705 13,975 3,580 60,725 63,464
21,065 15,025 10,050 1,700 47,840 53,972
23,435 11,395 8,345 3,050 46,225 51,502
13,925 11,795 7,115 2,905 35,740 39,549
14,390 9,229 5,245 1,845 30,709 30,920
14,085 10,945 3,875 1,645 30,550 35,146
14,950 8,585 4,400 1,500 29,435 35,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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