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513699234Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 64m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Romans · Belgium
925
+13
🇪🇸 Hindustanis · Spain
910
+14
🇬🇧 Mongols · United Kingdom
874
+15
🇬🇷 Italians · Greece
804
+18
vs
🇺🇸 Persians · United States
938
-18
🇦🇷 Persians · Argentina
878
-16
🇧🇴 Lithuanians · Bolivia
823
-14
🇧🇷 Teutons · Brazil
788
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 2,088 9:57 23:27 36:57
27 1,728 9:49 19:41 36:29 ⛏ Fast Castle
26 1,696 10:44 17:13 37:13 ⛏ Fast Castle
26 1,676 11:51 21:11 36:34 ⛏ Fast Castle
20 1,290 10:39 15:34 31:38 ⛏ Fast Castle
19 1,235 11:00 23:33 37:46 ⚔ Skirmisher Rush
18 1,184 10:36 18:56 38:18 ⛏ Fast Castle
7 471 12:04 26:08 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,445 48,145 23,380 2,405 99,375 133,749
42,865 18,675 17,125 7,765 86,430 102,262
30,830 35,100 12,240 1,845 80,015 85,913
29,695 24,414 19,140 3,845 77,094 91,634
33,225 22,115 18,455 1,725 75,520 80,972
29,085 25,070 18,375 2,395 74,925 92,863
28,740 20,675 15,115 1,905 66,435 86,556
5,125 3,635 435 0 9,195 12,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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