AoeStats
← Darob

Arena

505356552Analyzed
4v4 RM · 1mo ago on Sep 9, 2026· 43m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
934
+14
🇨🇴 Goths · Colombia
918
+15
🇨🇦 Aztecs · Canada
910
+15
🇬🇧 Spanish · United Kingdom
901
+17
vs
🇦🇷 Goths · Argentina
909
-16
🇧🇷 Vikings · Brazil
906
-16
🇨🇴 Persians · Colombia
887
-15
🇧🇷 Teutons · Brazil
872
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,342 11:15 15:37 30:52 ⛏ Fast Castle
27 1,189 12:23 16:55 32:52 ⛏ Fast Castle
26 1,154 10:21 20:13 37:36 ⛏ Fast Castle
25 1,083 11:25 16:56 33:21 ⛏ Fast Castle
17 757 10:16 16:46 30:00 ⛏ Fast Castle
15 670 11:12 16:19 33:10 ⛏ Fast Castle
13 573 12:36 17:07 38:17 ⛏ Fast Castle
12 544 13:41 17:53 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,190 13,066 10,525 960 53,741 57,080
24,950 14,880 11,895 850 52,575 63,474
15,435 18,580 9,405 5,650 49,070 61,079
21,330 10,198 8,460 2,200 42,188 56,316
20,135 10,530 5,155 1,450 37,270 46,465
16,080 10,495 7,525 2,275 36,375 41,815
16,090 10,790 5,445 2,250 34,575 38,324
15,220 10,580 4,675 2,320 32,795 41,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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