AoeStats
← VL Formolin

Lombardia

508353277Analyzed
4v4 RM · 12d ago on Sep 22, 2026· 68m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1744
+5
🇧🇷 Muisca · Brazil
1719
+6
🇲🇽 Malians · Mexico
1609
+9
🇲🇽 Portuguese · Mexico
1521
+12
🇲🇽 Persians · Mexico
1629
-13
🇦🇷 Spanish · Argentina
1476
-9
🇦🇷 Jurchens · Argentina
1392
-6
🇦🇷 Vikings · Argentina
1294
-4
Player eAPM Actions Feudal Castle Imperial Opening
60 4,086 11:47 15:09 32:51 ⛏ Fast Castle
46 3,099 10:15 14:09 27:50 ⛏ Fast Castle
45 3,087 12:56 16:35 34:36 ⛏ Fast Castle
45 3,029 10:49 14:39 30:04 ⛏ Fast Castle
44 2,967 11:25 14:57 32:47 ⚔ FC into Champis
43 2,905 11:04 15:57 30:53 ⛏ Fast Castle
33 2,277 10:46 15:12 39:38 ⛏ Fast Castle
19 1,301 10:34 19:01 36:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,310 33,621 35,365 7,930 131,226 148,733
32,995 52,783 22,110 4,300 112,188 118,109
54,390 20,774 32,640 4,330 112,134 124,812
56,675 27,407 17,925 4,200 106,207 111,200
27,265 48,769 22,950 6,910 105,894 120,709
41,910 19,423 32,640 2,305 96,278 109,214
32,710 34,315 17,370 2,415 86,810 92,663
28,545 37,195 14,750 3,000 83,490 96,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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