AoeStats
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Pilgrims

509975177Analyzed
4v4 RM · 18d ago on Sep 28, 2026· 82m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vikings · India
1388
+11
🇺🇸 Malians · United States
1215
+18
🇹🇼 Saxons · Taiwan
1199
+18
🇵🇰 Persians · Pakistan
1198
+18
vs
🇩🇪 Varangians · Germany
1312
-18
🇬🇧 Berbers · United Kingdom
1312
-19
🇵🇦 Persians · Panama
1218
-15
🇿🇦 Persians · South Africa
1181
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,666 12:13 19:27 37:36 ⛏ Fish Boom FC
39 3,188 12:14 20:44 41:08 ⛏ Fish Boom into Galleys FC
33 2,706 21:12 34:27 62:01 ⚔ Fish Boom into Scouts
30 2,438 11:11 21:13 44:52 ⛏ Fish Boom into Fire Galleys FC into Galleys
28 2,283 12:27 16:31 28:02 ⛏ Fish Boom FC
23 1,883 11:48 18:50 39:26 ⛏ Fish Boom FC
22 1,776 10:50 16:45 33:35 ⛏ Fish Boom FC
20 1,637 13:13 18:57 74:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,505 45,005 40,450 2,550 141,510 161,918
76,485 28,682 25,970 2,830 133,967 137,485
40,600 54,090 29,575 4,430 128,695 143,850
45,340 23,665 24,070 3,340 96,415 96,431
33,330 38,128 21,265 2,665 95,388 108,076
21,055 37,233 27,530 1,590 87,408 94,479
27,620 34,055 17,330 7,710 86,715 91,302
22,080 18,583 4,915 7,360 52,938 54,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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