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Oasis

509972053Analyzed
4v4 RM · 9d ago on Sep 28, 2026· 23m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1301
+11
🇺🇸 Chinese · United States
1200
+15
🇵🇰 Persians · Pakistan
1182
+16
🇲🇽 Varangians · Mexico
1091
+19
vs
🇦🇷 Spanish · Argentina
1241
-18
🇨🇴 Italians · Colombia
1178
-15
🇨🇱 Vietnamese · Chile
1160
-15
🇧🇷 Burgundians · Brazil
1127
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,213 9:31 21:58 — ⚔ Scout Rush
49 1,132 11:09 16:59 — ⛏ Fast Castle
45 1,032 9:59 — — ⚔ Archer Rush
42 956 9:11 21:27 — ⚔ Archer Rush
36 829 9:28 22:45 — ⚔ Archer Rush
33 761 9:58 20:09 — ⚔ Scout Rush
24 564 11:41 15:43 — ⛏ Fast Castle
20 460 11:01 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,760 4,070 2,430 135 11,395 11,494
4,295 3,961 400 300 8,956 9,855
4,630 3,310 800 200 8,940 9,149
4,650 3,635 250 200 8,735 10,835
3,250 2,976 1,875 0 8,101 9,224
3,705 2,710 490 775 7,680 7,869
3,060 2,714 1,020 125 6,919 7,892
2,675 2,010 865 125 5,675 5,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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