AoeStats
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Nomad

511185891Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 55m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
726
+13
🇵🇪 Cumans · Peru
654
+16
🇦🇷 Byzantines · Argentina
651
+16
🇫🇷 Huns · France
544
+21
vs
🇵🇪 Khmer · Peru
777
-21
🇵🇪 Vikings · Peru
742
-20
🇲🇽 Bengalis · Mexico
571
-13
🇲🇽 Spanish · Mexico
542
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,438 17:16 29:47 41:48 ⛏ Fish Boom
26 1,451 16:00 28:04 48:27 ⚔ Fish Boom into Towers
20 1,113 18:43 28:38 46:11 ◆ FC into Fire Galleys
20 1,095 16:32 45:58 — ⚔ Fish Boom into Towers into Archers into Skirms
16 873 16:54 25:03 42:03 ⚔ Fish Boom into Towers FC
14 777 16:22 22:53 30:51 ⛏ Fish Boom FC
14 748 20:43 — — ⚔ Drush into Fish Boom into Fire Galleys
14 755 17:25 28:34 42:35 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,685 29,480 9,745 2,615 62,525 63,933
11,060 27,649 17,745 1,885 58,339 67,515
20,075 11,535 10,815 4,020 46,445 50,081
16,015 19,460 5,365 3,225 44,065 49,402
10,250 13,345 6,160 1,880 31,635 35,608
10,460 10,820 4,670 3,225 29,175 31,199
15,280 6,880 5,170 1,110 28,440 35,929
4,065 4,897 360 945 10,267 11,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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