AoeStats
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Black Forest

514536623Analyzed
2v2 RM · 20d ago on Oct 18, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
881
+15
🇨🇳 Persians · China
849
+16
vs
🇨🇿 Britons · Czechia
883
-17
🇹🇷 Bulgarians · Türkiye
823
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,330 13:51 17:46 34:01 ⛏ Fast Castle
16 751 12:44 17:20 32:06 ⛏ Fish Boom FC
14 635 12:18 22:07 29:23 ⛏ Fast Castle
13 576 14:33 20:22 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,085 14,285 14,295 3,990 58,655 65,509
23,060 23,320 6,565 2,700 55,645 67,924
25,200 13,722 8,520 2,900 50,342 52,017
9,400 7,895 2,670 2,050 22,015 24,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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