AoeStats
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Arabia

511531779Analyzed
1v1 RM · 15d ago on Oct 5, 2026· 49m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
723
+16
vs
🇮🇹 Huns · Italy
722
-35
Player eAPM Actions Feudal Castle Imperial Opening
18 877 11:37 22:43 34:48 ⚔ FC into Archers into Skirms
14 690 10:41 20:59 45:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,420 10,634 7,560 2,900 35,514 45,810
11,510 9,304 5,170 1,900 27,884 31,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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