AoeStats
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Pilgrims

514440722Analyzed
2v2 RM · 3d ago on Oct 17, 2026· 53m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1163
+13
🇦🇷 Aztecs · Argentina
1004
+19
vs
🇫🇴 Wei · Faroe Islands
1092
-16
🇫🇴 Franks · Faroe Islands
1077
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,303 12:15 18:09 37:56 ⛏ Fish Boom FC
40 2,139 11:33 15:55 36:38 ⛏ Fish Boom into Galleys FC
30 1,615 11:29 19:04 37:17 ⚔ Fish Boom into Scouts
24 1,273 11:53 17:22 45:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,350 28,508 17,475 2,520 64,853 71,776
14,975 28,150 12,590 2,555 58,270 59,135
20,205 10,425 11,770 3,200 45,600 49,205
17,790 13,675 12,070 350 43,885 51,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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