AoeStats
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Black Forest

514283380Analyzed
3v3 RM · 4d ago on Oct 17, 2026· 67m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1003
+12
🇻🇳 Turks · Vietnam
982
+13
🇷🇺 Vietnamese · Russia
939
+15
vs
🇩🇪 Persians · Germany
1174
-22
🇩🇪 Dravidians · Germany
917
-13
🇩🇪 Gurjaras · Germany
654
-5
Player eAPM Actions Feudal Castle Imperial Opening
30 1,994 10:50 14:16 28:37 ⛏ Fast Castle
27 1,846 12:10 16:59 29:53 ⛏ Fast Castle
24 1,623 11:23 19:15 31:37 ⛏ Fast Castle
22 1,484 12:13 19:32 34:52 ⛏ Fast Castle
16 1,096 12:33 18:20 37:30 ⛏ Fast Castle
14 921 13:18 19:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,445 26,490 44,730 3,565 135,230 148,620
49,385 41,985 15,525 9,065 115,960 132,322
36,815 37,127 28,360 3,925 106,227 110,326
37,850 18,249 21,080 2,290 79,469 87,108
27,555 24,218 15,910 4,795 72,478 78,639
18,345 10,563 6,455 1,860 37,223 38,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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