AoeStats
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Arena

511247309Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 49m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1048
+5
🇩🇪 Franks · Germany
796
+13
🇩🇪 Huns · Germany
563
+53
🇩🇪 Gurjaras · Germany
478
+25
vs
🇵🇱 Britons · Poland
758
-18
🇮🇳 Bohemians · India
734
-17
🇦🇺 Huns · Australia
702
-15
🇪🇸 Spanish · Spain
694
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,517 8:41 22:17 27:27 ⛏ Fast Castle
24 1,207 10:26 20:34 35:24 ⛏ Fast Castle
18 898 10:41 20:48 35:35 ⛏ Fast Castle
15 729 10:10 18:04 37:15 ⛏ Fast Castle
13 624 10:36 19:37 43:33 ⛏ Fast Castle
8 413 10:53 20:07 36:37 ⛏ Fast Castle
8 402 18:42 28:31 46:04 ⚔ Drush
6 305 10:09 15:48 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,180 13,355 24,725 1,500 71,760 80,038
21,105 10,350 13,170 1,500 46,125 55,001
15,170 13,020 14,945 2,150 45,285 47,086
13,540 13,290 10,520 1,950 39,300 40,421
18,875 12,125 3,205 4,950 39,155 58,250
18,790 7,165 5,060 1,400 32,415 34,928
8,515 8,725 3,445 995 21,680 22,635
10,830 4,190 4,560 1,750 21,330 30,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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