AoeStats
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Arena

510858796Analyzed
2v2 RM · 14d ago on Oct 2, 2026· 48m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
817
+9
🇩🇪 Gurjaras · Germany
447
+23
vs
🇬🇧 Poles · United Kingdom
667
-17
🇬🇧 Britons · United Kingdom
602
-21
Player eAPM Actions Feudal Castle Imperial Opening
15 711 12:35 19:33 34:11 ⛏ Fast Castle
14 674 11:08 17:15 — ⛏ Fast Castle
11 557 12:34 16:39 32:59 ⛏ Fast Castle
11 519 10:33 18:06 35:07 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,025 11,655 12,970 2,150 46,800 54,029
19,140 10,050 14,200 1,455 44,845 56,258
18,540 6,615 7,040 3,425 35,620 37,023
10,165 9,045 7,515 3,350 30,075 33,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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