AoeStats
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Arena

509164636Analyzed
2v2 RM · 22d ago on Sep 25, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Vikings · Romania
1030
+14
🇺🇸 Spanish · United States
974
+16
vs
🇩🇪 Varangians · Germany
986
-15
🇩🇪 Byzantines · Germany
985
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,072 10:26 17:12 33:27 ⛏ Fast Castle
36 1,901 10:49 16:54 33:56 ⛏ Fast Castle
30 1,604 10:16 14:08 32:39 ⛏ Fast Castle
24 1,268 10:35 15:10 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,590 26,160 7,640 1,700 64,090 71,192
21,415 22,655 14,530 3,315 61,915 75,082
19,925 16,735 13,990 2,150 52,800 59,426
23,125 9,665 13,310 1,800 47,900 59,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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