AoeStats
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Arabia

509153046Analyzed
2v2 RM · 22d ago on Sep 25, 2026· 54m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
951
+18
🇷🇺 Ethiopians · Russia
947
+19
vs
🇩🇪 Varangians · Germany
1004
-18
🇩🇪 Byzantines · Germany
1004
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,870 11:11 21:23 40:18 ⛏ Fast Castle
33 1,803 9:17 21:00 48:02 ⚔ Scout Rush
33 1,834 9:40 23:19 40:21 ⚔ Archer Rush
16 897 12:55 18:03 40:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,495 22,515 12,315 2,800 58,125 68,784
25,265 12,073 16,135 2,900 56,373 61,764
24,850 11,445 8,660 3,000 47,955 55,634
20,150 9,560 12,805 850 43,365 44,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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