AoeStats
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Arena

509146730Analyzed
2v2 RM · 22d ago on Sep 25, 2026· 37m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
1031
+15
🇷🇺 Varangians · Russia
1031
+15
vs
🇩🇪 Varangians · Germany
1019
-15
🇩🇪 Italians · Germany
1019
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,838 11:13 17:40 36:21 ⛏ Fast Castle
29 1,086 10:19 13:54 36:38 ⛏ Fast Castle
25 918 10:43 16:41 36:24 ⛏ Fast Castle
16 601 10:11 16:02 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,835 6,805 7,480 850 28,970 30,000
11,890 7,325 4,280 1,750 25,245 27,793
8,425 7,435 2,885 2,150 20,895 27,375
6,645 7,685 3,995 2,050 20,375 22,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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