AoeStats
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Oasis

509139964Analyzed
2v2 RM · 21d ago on Sep 25, 2026· 48m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1029
+17
🇷🇺 Ethiopians · Russia
926
+21
vs
🇩🇪 Danes · Germany
1038
-19
🇩🇪 Ethiopians · Germany
1038
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,644 8:58 19:28 41:29 ⚔ M@A into Skirms into Archers
27 1,296 9:37 22:35 42:40 ⚔ Archer Rush
23 1,100 11:56 24:02 39:19 ⚔ FC into Skirms
22 1,084 10:16 18:14 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,920 13,820 10,295 2,925 48,960 53,911
21,725 9,799 6,365 1,500 39,389 54,103
15,920 9,922 6,525 1,615 33,982 41,902
8,585 11,025 9,780 3,595 32,985 36,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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