AoeStats
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Arabia

509123480Analyzed
2v2 RM · 22d ago on Sep 25, 2026· 39m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1024
+14
🇩🇪 Byzantines · Germany
1024
+14
vs
🇵🇪 Magyars · Peru
1031
-16
🇨🇱 Persians · Chile
940
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,229 9:44 20:39 39:23 ⚔ Scout Rush
37 1,456 10:04 21:21 — ⚔ Archer Rush
35 1,394 11:57 17:13 — ⛏ Fast Castle
30 1,205 9:32 21:28 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,205 9,542 4,675 850 28,272 29,678
11,000 10,837 3,775 1,500 27,112 28,435
12,575 7,168 6,675 400 26,818 28,330
10,170 6,080 2,180 850 19,280 24,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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