AoeStats
← Der_Nekker

Arabia

508486597Analyzed
2v2 RM · 2mo ago on Sep 22, 2026· 58m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1099
+36
🇧🇷 Danes · Brazil
944
+20
vs
🇩🇪 Danes · Germany
1042
-17
🇩🇪 Portuguese · Germany
1042
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,696 9:42 26:51 44:07 ⚔ Archer Rush
33 1,965 9:12 23:30 43:27 ⚔ Scout Rush
24 1,387 9:44 21:57 48:34 ⚔ Scout Rush
21 1,221 10:38 24:16 49:57 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,275 18,590 16,915 3,405 53,185 56,810
18,880 14,750 13,565 2,450 49,645 61,699
12,980 14,209 6,175 1,600 34,964 37,682
12,910 14,374 3,695 2,900 33,879 42,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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