AoeStats
← Marius971997

Yucatan

511837092Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 36m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
819
+16
🇬🇧 Mongols · United Kingdom
814
+16
vs
🇩🇪 Britons · Germany
826
-27
🇩🇪 Celts · Germany
812
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,877 10:24 22:13 — ⚔ Scout Rush
14 526 11:59 19:37 — ⛏ Fast Castle
14 522 11:39 25:29 — ⛏ Fast Castle
13 472 11:45 17:50 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,605 7,519 2,720 780 18,624 21,851
4,225 6,155 3,415 0 13,795 17,779
4,570 2,833 370 2,065 9,838 10,065
4,860 2,305 575 1,625 9,365 10,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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