AoeStats
← Archimedes

Black Forest

512222075Analyzed
4v4 RM · 11d ago on Oct 8, 2026· 3m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
913
+14
🇱🇹 Magyars · Lithuania
862
+24
🇬🇧 Slavs · United Kingdom
800
+19
🇩🇪 Burmese · Germany
756
+21
vs
🇹🇷 Goths · Türkiye
890
-18
🇦🇷 Britons · Argentina
871
-18
🇨🇴 Italians · Colombia
842
-17
🇨🇿 Bohemians · Czechia
842
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 191 — — —
22 86 — — —
18 73 — — —
17 66 — — —
14 56 — — —
14 57 — — —
14 56 — — —
6 24 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 125 50 0 675 598
600 0 0 0 600 651
300 175 0 0 475 407
350 75 0 0 425 342
350 0 50 0 400 443
350 39 0 0 389 408
0 172 0 0 172 252
0 54 50 0 104 209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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