AoeStats
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Nomad

508607402Analyzed
4v4 RM · 20d ago on Sep 23, 2026· 50m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
943
+14
🇹🇼 Italians · Taiwan
920
+15
🇨🇳 Franks · China
876
+17
🇨🇳 Japanese · China
854
+19
vs
🇲🇽 Vikings · Mexico
939
-18
🇫🇷 Tatars · France
932
-17
🇺🇸 Portuguese · United States
903
-16
🇨🇦 Varangians · Canada
838
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,906 14:59 29:01 — ⚔ Scout Rush
37 1,872 15:31 20:32 40:14 ⛏ Fish Boom FC into Fire Galleys
34 1,709 17:57 22:35 37:55 ⛏ Fish Boom FC
30 1,511 15:38 24:05 42:54 ⛏ Fish Boom into Fire Galleys into Galleys FC
23 1,152 15:30 22:50 29:28 ⛏ Fish Boom FC into Fast Imp
21 1,057 17:06 22:01 37:18 ⛏ Fish Boom FC
18 917 15:06 30:56 45:11 ⚔ Fish Boom into Scouts
16 801 14:15 24:36 42:49 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,390 13,195 12,100 5,200 52,885 63,186
21,240 14,085 10,350 4,400 50,075 56,678
14,490 21,175 7,525 1,975 45,165 58,005
13,115 14,683 9,160 2,370 39,328 40,612
13,830 15,760 6,360 2,180 38,130 48,714
16,340 9,755 3,135 2,475 31,705 32,762
9,470 10,788 6,170 3,845 30,273 33,261
11,555 9,375 4,735 580 26,245 29,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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