AoeStats
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Arena

508398287Analyzed
4v4 RM · 27d ago on Sep 22, 2026· 42m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Burgundians · Belgium
1031
+12
🇮🇳 Franks · India
939
+15
🇦🇿 Shu · Azerbaijan
882
+18
🇮🇳 Celts · India
785
+21
vs
🇨🇳 Teutons · China
982
-19
🇦🇷 Huns · Argentina
949
-18
🇨🇳 Khitans · China
882
-15
🇨🇳 Huns · China
866
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,302 10:23 16:31 28:46 ⛏ Fast Castle
29 1,230 10:51 18:13 31:57 ⛏ Fast Castle
22 934 12:09 15:58 30:45 ⛏ Fast Castle
19 816 11:07 15:42 32:54 ⛏ Fast Castle
17 738 11:21 15:16 27:58 ⛏ Fast Castle
16 676 12:04 16:30 33:15 ⛏ Fast Castle
15 627 12:02 20:16 39:10 ⛏ Fast Castle
13 536 12:26 17:53 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,460 16,705 6,580 1,700 45,445 51,182
22,310 11,175 6,240 2,830 42,555 43,666
18,245 10,745 10,985 1,840 41,815 42,553
17,905 13,380 9,250 950 41,485 50,299
19,510 11,605 7,290 2,350 40,755 52,267
19,185 8,420 7,340 2,250 37,195 52,015
12,205 8,445 5,750 2,150 28,550 37,098
11,815 8,010 2,960 950 23,735 30,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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