AoeStats
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Black Forest

508395217Analyzed
3v3 RM · 27d ago on Sep 22, 2026· 50m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
972
+13
🇨🇳 Franks · China
853
+18
🇨🇳 Cumans · China
720
+23
vs
🇨🇳 Celts · China
924
-19
🇨🇳 Khitans · China
900
-18
🇻🇳 Vietnamese · Vietnam
869
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,757 12:48 29:04 40:53
29 1,485 12:41 48:32 — ⚔ Skirmisher Rush
22 1,110 11:06 16:46 23:52 ⛏ Fast Castle
22 1,101 13:29 24:31 34:54 ⛏ Fish Boom FC
20 1,022 12:06 19:00 32:51 ⛏ Fast Castle
16 816 11:12 20:48 40:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,545 16,924 9,255 1,600 52,324 71,398
22,505 12,756 12,070 2,875 50,206 52,848
22,575 11,120 9,940 850 44,485 50,725
14,040 9,607 7,370 1,490 32,507 38,170
10,190 10,150 2,560 2,250 25,150 29,546
8,530 5,875 700 460 15,565 16,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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