AoeStats
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MegaRandom

508390754Analyzed
4v4 RM · 26d ago on Sep 22, 2026· 66m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
951
+14
🇲🇽 Gurjaras · Mexico
947
+14
🇨🇳 Khitans · China
883
+17
🇸🇰 Inca · Slovakia
850
+19
vs
🇦🇺 Britons · Australia
956
-18
🇨🇳 Vietnamese · China
915
-16
🇳🇿 Italians · New Zealand
899
-16
🇦🇺 Malay · Australia
860
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,882 9:28 14:18 35:01 ⛏ Fast Castle
25 1,659 13:28 18:39 33:45 ⚔ FC into Champis
20 1,304 10:44 18:37 29:30 ⛏ Fast Castle
18 1,219 12:27 15:56 29:49 ⛏ Fast Castle
18 1,168 11:57 23:30 40:51 ⚔ M@A Rush
14 941 10:50 16:18 34:00 ⛏ Fast Castle
12 802 12:23 18:21 — ⛏ Fast Castle
11 705 11:08 15:28 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,600 14,076 16,265 2,395 75,336 119,628
27,315 16,490 20,725 2,885 67,415 78,044
29,040 16,235 13,985 3,500 62,760 87,428
22,325 19,608 11,930 1,550 55,413 68,627
17,875 15,780 14,170 1,530 49,355 51,963
21,520 12,180 9,035 1,250 43,985 48,194
13,865 14,445 5,715 1,050 35,075 35,349
5,295 4,155 1,155 810 11,415 14,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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