AoeStats
← Papa Alemão

African Clearing

511349860Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 46m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1101
+16
🇧🇷 Dravidians · Brazil
1093
+16
🇧🇷 Saracens · Brazil
967
+22
vs
🇧🇷 Saxons · Brazil
1121
-19
🇧🇷 Byzantines · Brazil
1094
-18
🇧🇷 Vikings · Brazil
1075
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,518 13:32 26:37 — ⛏ Fast Castle
30 1,364 12:06 22:39 36:48 ⚔ Archer Rush
26 1,201 13:01 20:20 38:42 ⛏ Fast Castle
26 1,193 12:57 18:38 — ⛏ Fast Castle
22 1,024 13:11 19:53 34:25 ⚔ Scout Rush
21 986 14:58 19:31 39:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,170 17,184 7,110 1,150 44,614 53,920
16,680 16,198 6,760 2,575 42,213 45,805
15,210 13,555 11,595 1,700 42,060 50,722
17,330 10,038 8,895 3,000 39,263 41,758
11,500 10,845 7,805 1,815 31,965 32,802
6,420 4,796 1,410 1,500 14,126 15,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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