AoeStats
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Arena

511411935Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 54m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1036
+12
🇲🇽 Saracens · Mexico
1035
+12
🇨🇴 Bohemians · Colombia
1018
+13
vs
🇨🇱 Bohemians · Chile
1033
-15
🇨🇱 Varangians · Chile
988
-14
🇨🇱 Franks · Chile
820
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 2,564 10:46 17:55 31:09 ⛏ Fast Castle
42 2,307 10:17 18:16 27:22 ⛏ Fast Castle
35 1,907 10:51 17:15 29:01 ⛏ Fast Castle
31 1,707 12:01 15:54 29:30 ⛏ Fast Castle
28 1,532 10:47 14:31 35:56 ⛏ Fast Castle
25 1,343 10:48 15:33 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,615 41,485 17,530 4,300 94,930 102,057
34,380 32,220 9,360 3,660 79,620 100,654
32,480 18,770 22,230 3,160 76,640 81,958
23,905 13,460 15,300 1,500 54,165 74,904
16,435 15,235 9,090 2,325 43,085 46,229
15,435 15,375 4,445 2,900 38,155 39,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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