AoeStats
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Fortress

510215864Analyzed
2v2 RM · 19d ago on Sep 30, 2026· 46m 25s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1072
+16
🇦🇺 Vikings · Australia
1069
+17
vs
🇲🇽 Persians · Mexico
1124
-18
🇲🇽 Varangians · Mexico
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,755 7:26 11:05 25:33 ⛏ Fast Castle
26 1,213 7:09 11:13 27:11 ⛏ Fast Castle
21 958 7:54 12:04 32:57 ⛏ Fast Castle
16 742 7:27 12:45 29:14 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
33,000 18,565 16,455 1,055 69,075 73,919
27,990 20,105 12,480 635 61,210 72,283
24,615 20,405 13,560 2,525 61,105 71,218
15,310 15,065 6,465 345 37,185 43,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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