AoeStats
← ibiza_2007

Black Forest

511257931Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 27m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Shu · Belgium
1029
+14
🇧🇪 Teutons · Belgium
995
+15
vs
🇦🇺 Franks · Australia
1000
-48
🇦🇺 Britons · Australia
952
-39
Player eAPM Actions Feudal Castle Imperial Opening
19 517 13:41 18:18 — ⛏ Fast Castle
17 476 13:01 16:41 — ⛏ Fast Castle
11 309 11:41 21:43 — ⚔ Archer Rush
10 283 12:57 19:07 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,565 4,090 2,850 0 13,505 13,766
5,745 4,727 445 380 11,297 13,025
4,175 3,310 1,165 0 8,650 10,581
4,400 2,762 295 100 7,557 8,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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