AoeStats
← ibiza_2007

Black Forest

511252004Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 53m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1126
+12
🇩🇪 Britons · Germany
1054
+14
vs
🇧🇪 Shu · Belgium
1043
-14
🇧🇪 Teutons · Belgium
1007
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,437 12:06 21:27 40:36 ⚔ Archer Rush
25 1,336 11:48 19:12 34:56 ⛏ Fast Castle
24 1,262 12:30 20:14 39:47 ⚔ Towers FC
18 959 14:28 18:44 38:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,270 18,881 14,115 1,505 62,771 65,159
24,780 25,557 9,185 2,395 61,917 64,159
19,705 22,638 11,660 3,365 57,368 62,153
20,045 9,899 14,420 1,785 46,149 48,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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