AoeStats
← ibiza_2007

Highland

506653634Analyzed
2v2 RM · 1mo ago on Sep 14, 2026· 41m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1124
+12
🇩🇪 Berbers · Germany
1000
+18
vs
🇧🇪 Bohemians · Belgium
1059
-16
🇧🇪 Franks · Belgium
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,165 13:45 19:18 34:11 ⛏ Fish Boom FC
26 1,071 14:24 18:24 35:02 ⛏ Fish Boom FC
22 896 11:54 15:39 31:24 ⛏ Fast Castle
18 759 13:14 17:59 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,285 16,120 5,180 1,900 41,485 45,749
15,935 14,558 7,650 2,425 40,568 42,861
11,560 11,619 6,960 1,815 31,954 39,584
13,070 6,290 4,585 1,500 25,445 28,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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