AoeStats
← ibiza_2007

Black Forest

506647083Analyzed
2v2 RM · 1mo ago on Sep 14, 2026· 52m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
1047
+12
🇧🇪 Teutons · Belgium
1008
+13
vs
🇮🇹 Goths · Italy
973
-13
🇮🇹 Jurchens · Italy
937
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,866 12:54 16:41 33:11 ⛏ Fast Castle
33 1,711 12:51 17:57 — ⛏ Fast Castle
23 1,213 13:20 24:14 43:03 ⚔ Towers FC
16 819 14:18 19:53 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,765 24,417 15,580 1,815 84,577 91,989
19,935 14,385 12,210 2,525 49,055 66,413
17,555 10,773 11,865 1,095 41,288 44,627
11,785 10,993 6,630 2,080 31,488 34,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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