AoeStats
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Arena

511598402Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 49m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
575
+13
🇬🇷 Persians · Greece
402
+21
vs
🇬🇧 Danes · United Kingdom
510
-17
🇲🇽 Khmer · Mexico
507
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,536 15:08 25:31 36:03 ⚔ Archer Rush
18 912 9:51 22:48 40:20 ⚔ Skirmisher Rush
13 628 14:11 27:11 45:59 ⚔ Scout Rush
6 285 10:58 19:39 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,465 16,925 9,065 3,535 56,990 63,060
20,685 12,495 13,935 1,545 48,660 52,461
10,100 14,555 9,430 850 34,935 44,980
11,435 7,440 6,475 1,250 26,600 29,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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