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Lombardia

509367233Analyzed
4v4 RM · 22d ago on Sep 26, 2026· 57m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
🇫🇷 Franks · France
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Player eAPM Actions Feudal Castle Imperial Opening
26 1,522 12:34 19:17 34:27 ⛏ Fast Castle
21 1,206 12:19 23:42 38:31 ⛏ Fast Castle
18 1,019 11:47 26:36 38:29 ⚔ Scout Rush
14 821 13:02 22:48 39:10
12 669 13:05 17:48 34:08 ⛏ Fast Castle
12 721 12:42 19:15 36:23 ⛏ Fast Castle
12 675 13:20 20:32 38:36 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
33,180 15,180 13,220 1,450 63,030 74,083
26,430 12,122 15,755 2,850 57,157 77,793
28,545 10,780 5,270 3,055 47,650 56,594
18,755 12,207 11,890 4,390 47,242 50,638
18,725 8,985 10,845 2,695 41,250 53,585
20,730 11,115 7,625 1,525 40,995 47,005
17,275 11,770 8,540 2,365 39,950 49,485
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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