AoeStats
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Arena

512942166Analyzed
2v2 RM · 8d ago on Oct 11, 2026· 42m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
618
+17
🇸🇪 Burgundians · Sweden
607
+17
vs
🇧🇷 Khmer · Brazil
644
-17
🇬🇧 Huns · United Kingdom
625
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 912 13:46 26:14 41:59 ⛏ Fast Castle
12 515 11:25 22:52 38:06
11 458 10:08 18:56 34:56 ⛏ Fast Castle
11 466 12:55 21:47 38:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,685 13,010 7,890 1,500 37,085 40,178
15,035 8,920 6,545 1,770 32,270 40,470
10,750 9,765 5,090 3,750 29,355 31,943
12,920 8,500 4,215 1,600 27,235 34,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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