AoeStats
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Arena

508538056Analyzed
2v2 RM · 25d ago on Sep 22, 2026· 57m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇸 Saxons · Iceland
1065
+14
🇨🇿 Varangians · Czechia
1065
+14
vs
🇲🇽 Maya · Mexico
1037
-14
🇮🇳 Goths · India
1025
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,219 12:09 20:05 29:34 ⛏ Fast Castle
34 1,984 11:34 16:04 28:25 ⛏ Fast Castle
33 1,906 10:42 15:10 32:55 ⛏ Fast Castle
9 513 10:39 16:20 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,295 24,270 16,390 1,645 63,600 64,879
14,045 15,945 7,215 4,100 41,305 50,836
16,600 13,070 6,520 1,600 37,790 47,506
14,150 11,745 3,570 2,250 31,715 66,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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