AoeStats
← KingYankee1

Yucatan

513553401Analyzed
3v3 RM · 4d ago on Oct 14, 2026· 22m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1049
+14
🇲🇽 Teutons · Mexico
1020
+15
🇲🇽 Varangians · Mexico
956
+18
vs
🇹🇼 Georgians · Taiwan
1073
-19
🇺🇸 Koreans · United States
984
-15
🇺🇸 Bulgarians · United States
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 902 11:58 15:57 — ⛏ Fast Castle
27 615 11:16 18:26 — ⚔ Scout Rush
24 550 12:14 17:49 — ⛏ Fast Castle
21 472 11:44 16:34 — ⛏ Fast Castle
14 312 11:38 18:08 — ⛏ Fast Castle
11 246 12:28 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,835 2,678 875 100 8,488 9,693
4,900 2,020 1,225 250 8,395 9,030
4,150 2,793 455 100 7,498 8,205
3,720 2,275 250 550 6,795 7,553
3,375 925 790 1,325 6,415 7,597
3,150 1,995 250 75 5,470 6,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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