AoeStats
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Baltic

513549554Analyzed
3v3 RM · 2d ago on Oct 14, 2026· 37m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
926
+4
🇲🇽 Persians · Mexico
840
+5
🇦🇺 Byzantines · Australia
653
+10
vs
🇺🇸 Cumans · United States
572
-8
🇨🇳 Lithuanians · China
549
-6
🇺🇸 Khmer · United States
529
-5
Player eAPM Actions Feudal Castle Imperial Opening
16 578 13:21 20:49 — ⛏ Fish Boom into Fire Galleys FC
10 356 15:02 26:43 — ⛏ Fish Boom FC into Fire Galleys
10 387 16:47 28:08 33:00 ◆ FC into Fire Galleys into Fast Imp
5 203 13:54 25:00 — ⛏ Fast Castle
1 30 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,680 8,765 3,210 965 23,620 27,958
7,240 6,406 2,305 1,630 17,581 20,909
8,855 4,924 2,075 1,105 16,959 21,842
6,325 5,110 1,765 1,325 14,525 18,352
250 75 0 0 325 273
200 25 0 0 225 551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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