AoeStats
← KingYankee1

Black Forest

513460135Analyzed
3v3 RM · 4d ago on Oct 13, 2026· 66m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Celts · Czechia
1180
+14
🇨🇿 Bohemians · Czechia
1171
+7
🇨🇿 Portuguese · Czechia
725
+22
vs
🇺🇸 Celts · United States
962
-14
🇺🇸 Lithuanians · United States
922
-11
🇺🇸 Japanese · United States
903
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,402 12:38 17:30 29:53 ⛏ Fish Boom FC
27 1,824 13:02 21:31 36:39 ⛏ Fast Castle
25 1,659 9:39 18:23 36:54 ⛏ Fast Castle
25 1,658 13:40 19:02 23:43 ◆ FC into Fast Imp
22 1,477 11:51 17:30 33:11 ⛏ Fast Castle
22 1,483 12:00 16:27 33:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,335 19,409 18,705 3,080 84,529 93,944
22,620 35,434 19,955 3,950 81,959 119,107
32,760 25,569 19,565 3,680 81,574 110,223
47,760 17,595 10,970 3,150 79,475 123,959
14,920 32,795 23,075 4,200 74,990 123,144
10,350 21,875 25,225 12,330 69,780 73,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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