AoeStats
← KingYankee1

Baltic

512692834Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 75m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
954
+15
🇹🇷 Khmer · Türkiye
929
+16
🇧🇴 Saxons · Bolivia
897
+17
vs
🇩🇪 Spanish · Germany
960
-17
🇩🇪 Varangians · Germany
948
-17
🇩🇪 Dravidians · Germany
885
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,292 10:25 22:48 40:59 ⚔ Fish Boom FC into Scouts
34 2,537 13:09 25:34 35:17 ⛏ Fish Boom
27 2,051 14:38 19:20 36:09 ⛏ Fish Boom FC
25 1,909 10:26 20:57 33:46 ⛏ Fast Castle
23 1,734 12:37 18:00 36:35 ⛏ Fish Boom FC into Fire Galleys
19 1,453 12:06 18:32 35:17 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
42,165 40,905 41,930 5,730 130,730 142,711
51,305 40,745 21,050 4,250 117,350 122,589
45,360 44,435 21,950 2,250 113,995 133,746
30,315 23,312 23,490 2,935 80,052 114,885
20,900 33,699 18,665 4,070 77,334 81,128
20,145 23,777 13,580 2,800 60,302 75,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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