AoeStats
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African Clearing

512439193Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 56m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1026
+17
🇬🇧 Lithuanians · United Kingdom
1001
+18
🇳🇱 Persians · Netherlands
1000
+18
🇺🇸 Varangians · United States
996
+18
vs
🇨🇳 Cumans · China
1074
-20
🇹🇼 Vietnamese · Taiwan
1055
-44
🇨🇳 Mongols · China
1046
-18
🇺🇸 Hindustanis · United States
969
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,267 15:35 20:42 42:13 ⛏ Fast Castle
28 1,585 14:34 18:06 39:17 ⛏ Fast Castle
28 1,557 13:14 21:19 42:43 ⛏ Fast Castle
22 1,220 13:34 18:52 38:12 ⛏ Fast Castle
19 1,082 13:11 24:32 44:08
16 886 15:45 23:00 40:34 ⛏ Fast Castle
15 828 14:09 20:16 41:13 ⛏ Fast Castle
12 681 14:41 34:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,920 15,386 15,325 1,500 62,131 65,354
27,130 16,910 15,280 2,645 61,965 67,171
23,155 18,375 13,670 3,890 59,090 67,152
31,760 15,950 3,885 1,800 53,395 67,868
23,230 13,410 12,505 2,605 51,750 55,757
21,215 18,070 8,430 1,065 48,780 52,351
13,900 17,871 11,665 4,650 48,086 51,526
6,070 2,985 350 425 9,830 13,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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