AoeStats
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Arena

511652124Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 35m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1218
+8
🇦🇷 Magyars · Argentina
1095
+12
🇦🇷 Celts · Argentina
1022
+15
vs
🇦🇺 Bohemians · Australia
1037
-13
🇺🇸 Wei · United States
1031
-12
🇺🇸 Teutons · United States
964
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 1,964 10:32 15:00 — ⛏ Fast Castle
33 1,180 10:24 14:22 — ⛏ Fast Castle
30 1,048 11:29 15:35 35:03 ⛏ Fast Castle
27 951 11:14 14:47 30:27 ⛏ Fast Castle
19 666 11:33 15:30 — ⛏ Fast Castle
11 394 11:28 17:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,265 6,480 5,215 1,600 25,560 29,595
10,085 5,330 5,975 100 21,490 23,251
8,755 6,200 2,405 955 18,315 20,829
7,780 6,150 2,745 1,535 18,210 21,007
7,975 5,718 2,665 880 17,238 19,287
3,975 3,070 625 975 8,645 9,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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