AoeStats
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Arena

511647381Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 38m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
955
+14
🇺🇸 Teutons · United States
950
+14
🇺🇸 Burgundians · United States
930
+15
vs
🇨🇴 Persians · Colombia
939
-16
🇨🇴 Franks · Colombia
917
-15
🇨🇴 Bohemians · Colombia
863
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,743 10:35 14:38 28:16 ⛏ Fast Castle
34 1,281 14:24 18:23 — ⛏ Fast Castle
20 767 11:39 18:13 33:27 ⛏ Fast Castle
18 701 11:12 16:38 31:00 ⛏ Fast Castle
17 647 12:05 16:37 32:41 ⛏ Fast Castle
15 578 13:17 18:46 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,545 10,520 8,885 1,250 36,200 44,104
12,275 12,235 8,160 1,800 34,470 45,127
14,430 13,365 5,415 950 34,160 38,253
13,535 9,155 7,215 1,600 31,505 35,368
12,300 11,625 3,785 950 28,660 38,133
7,505 5,870 1,890 970 16,235 16,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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