AoeStats
← Marilou

Arabia

511852535Analyzed
1v1 RM · 10d ago on Oct 6, 2026· 48m 51s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
932
+16
vs
🇨🇦 Khmer · Canada
942
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,381 12:31 17:50 36:59 ⛏ Fast Castle
22 1,066 12:07 17:17 38:18

Resources

Player Food Wood Gold Stone Spent Collected
28,130 11,752 18,945 3,550 62,377 66,888
27,395 13,734 4,605 1,500 47,234 54,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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