AoeStats
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Arena

511798470Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 46m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1362
+11
🇩🇪 Burmese · Germany
1292
+13
🇨🇭 Dravidians · Switzerland
1279
+14
🇩🇪 Portuguese · Germany
1265
+14
vs
🇺🇸 Danes · United States
1241
-13
🇬🇧 Ethiopians · United Kingdom
1238
-13
🇷🇺 Saracens · Russia
1233
-13
🇳🇬 Mapuche · Nigeria
1224
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,482 11:52 15:35 32:11 ⛏ Fast Castle
41 1,919 10:24 14:29 28:43 ⛏ Fast Castle
34 1,580 11:25 15:50 26:33 ⛏ Fast Castle
33 1,551 10:08 16:02 30:26 ⛏ Fast Castle
28 1,318 10:57 14:14 30:36 ⛏ Fast Castle
27 1,269 11:03 15:19 28:56 ⛏ Fast Castle
26 1,225 11:59 16:21 37:00 ⛏ Fast Castle
25 1,167 11:23 15:37 29:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,050 18,810 18,345 1,735 74,940 81,293
33,260 21,657 14,065 4,990 73,972 77,619
15,420 27,820 21,565 1,700 66,505 80,243
32,020 13,030 15,890 3,000 63,940 69,740
23,305 16,290 14,735 1,810 56,140 61,650
19,525 19,420 10,280 1,505 50,730 56,314
8,300 13,795 10,855 2,000 34,950 42,812
12,715 9,695 4,305 1,500 28,215 32,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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