AoeStats
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Baltic

511786137Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 26m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1340
+11
🇩🇪 Persians · Germany
1264
+14
🇩🇪 Varangians · Germany
1236
+15
🇩🇪 Vikings · Germany
1217
+15
vs
🇷🇺 Saxons · Russia
1254
-15
🇺🇸 Portuguese · United States
1238
-15
🇪🇸 Spanish · Spain
1208
-13
🇨🇴 Cumans · Colombia
1183
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 1,424 12:18 20:45 — ⛏ Fish Boom FC
44 1,161 11:45 15:37 — ⛏ Fast Castle
40 1,051 10:59 18:00 — ⛏ Fish Boom into Galleys FC
33 874 10:19 19:27 — ⛏ Fish Boom FC
32 832 10:09 22:45 — ⚔ Fish Boom into Archers into Galleys
30 789 11:48 — — ⚔ Galley Rush
28 752 10:23 14:58 — ⛏ Fish Boom FC
28 726 10:57 17:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,735 6,825 3,715 100 20,375 22,513
9,350 6,115 1,425 335 17,225 17,984
6,940 5,585 1,430 200 14,155 16,182
5,075 6,825 1,290 220 13,410 15,486
5,070 6,204 1,635 325 13,234 13,208
5,075 6,271 1,225 200 12,771 14,638
4,350 5,419 1,775 200 11,744 11,494
2,975 3,392 580 0 6,947 8,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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